THE FINE PRINT
Privacy Policy
Last updated: October 9, 2026
The short version
- There are no accounts. We never ask for your real name, email address or payment details.
- We use Google Analytics, which sets cookies, to count visits and see which games people play. If you choose Decline in the cookie banner, we switch it off and delete its cookies.
- Your game progress, such as high scores, saved cities and your callsign, stays in your browser. We never receive it.
- In Ghetto Bird multiplayer, your callsign and your helicopter's moves go through our server to the other players in your room.
- Funky Forest is played online only: your player name, your cat and where it wanders go through our server to the other cats in your room. Its open forest rooms are public.
- In Clear the Dungeon co-op, your player name and your delver's moves and shots go through our server to the other players in your room.
- Ghetto Bird, Sh*tBox, Clear the Dungeon and Funky Forest rooms have voice chat, with your microphone on until you mute it. Your voice goes straight to the other players in the room, not through our server, and they can see your IP address. We never record it.
- In the chat on the home page, everyone reading sees the name you pick and what you write. The server keeps only the last 60 messages, in memory.
- We don't sell your information.
Who we are
AI Slop Arcade (aisloparcade.com, "the Arcade", "we", "us") is a free collection of browser games. This policy explains what information the Arcade collects when you visit, what we do with it, and the choices you have. It covers the website and every game on it.
To reach us about privacy, see Contact us.
What we collect
Visit statistics (Google Analytics)
The Arcade's pages, including the games, load Google Analytics 4, a service from Google LLC, when you visit. A banner tells you so and asks whether you're happy with analytics cookies. If you choose Decline, we stop Google Analytics straight away, delete its cookies and don't load it again. If you choose Accept analytics, or don't answer yet, it stays on, and the banner keeps showing until you answer.
We remember your answer in your browser's local storage (aisloparcade.consent). A
Decline stands until you change it; if you accepted, we ask again after 12 months. You can change it at any time with Cookie settings at
the bottom of this page or the home page.
Unless you decline, Google Analytics records:
- the pages you open and how long you stay
- the website or link that sent you here
- your device type, operating system, browser and screen size
- your approximate location (country and city), which Google works out from your IP address
- some interactions, such as scrolling, clicking a link that leaves the site, and clicking the Buy Me a Coffee button
Google Analytics stores cookies named _ga and _ga_VRDHR4YZET in your
browser so it can tell a new visit from a returning one. They last up to two years unless you
delete them. When you decline, we stop Google Analytics and delete these cookies.
We only see this information as reports and totals, and we use it to learn which games people play, what's broken and what to build next. Google says Google Analytics 4 does not log or store IP addresses. Google keeps the underlying data for the retention period set in our account, which is at most 14 months. You can read how Google uses it in How Google uses information from sites that use its services.
Game progress saved in your browser
Some games save your progress in your browser's local storage. It stays on your device and is never sent to us.
| Game | What it saves |
|---|---|
| JS 3D Racer | Best score and distance, stars, rank, missions and your paint job (jsRacer.save.v1) |
| Clear the Dungeon | Your best clear time, best co-op clear time and high score (dungeon.records), and your graphics setting (dungeon.graphics) |
| Slop City | Your city, when you choose Save (slopcity.save.v1) |
| Ghetto Bird | Your last callsign and your dogfights setting (ghettoBird.callsign, ghettoBird.dogfights) |
| Funky Forest | A save for each room you've played in (funkyForest.room. followed by the room's id): your journal, what you've gathered in your knapsack, the bread you've baked and which spots you've picked, what's growing on your farms, where you were, the pet you played there, the hat and knapsack it wore and their colours, the trees you've felled and the home you've built there (with its styles, add-ons and furniture, and what you've put away in it), your own farm there (where it is, its beds and what's been built on it or paid toward), your quests there (which remnants you've found, whether you've finished, and the group you're on it with), the house plans you've found there, the seeds you're carrying and the magic items you've found there (and the spell you cast last), how much energy your pet had left, how full it was and when you left (time away counts as sleep, and makes it a little hungry), and whether the music and the on-screen panels were on. A list of those rooms, with when you were last in each, so the start screen can offer to take you back (funkyForest.rooms.v1; the 30 you've been in most recently are kept). Also the hat, knapsack, colours, music setting and pet you used last, which a new room starts with (funkyForest.look.v1, funkyForest.music, funkyForest.cat), which one-time hints you've already seen (funkyForest.tips.v1), whether you've tucked the side panel away (funkyForest.hub), and, in the browser tab you're playing in only (sessionStorage, gone when you close the tab), which room that tab is in, so that reloading the page takes you straight back to it (funkyForest.here). Its start screen also fills in and saves your player name (aisloparcade.name), which the other players in your room see over your cat; see Funky Forest multiplayer |
| The chat and the multiplayer games | Your player name (aisloparcade.name), the chat's random browser ID (aisloparcade.chatKey), the names you've muted in the chat (aisloparcade.chatMuted), the emoji you used last (aisloparcade.chatEmoji) and whether you've muted your microphone in voice chat (aisloparcade.voiceMuted). The name and the ID are sent to our server when you chat or join a room; see Arcade chat. |
Clearing your browser's site data for aisloparcade.com deletes it. Private or incognito windows usually delete it when you close them.
Ghetto Bird multiplayer
When you join a room in Ghetto Bird, your browser connects to our multiplayer server. To run the game, the server receives and passes on:
- the callsign you type (up to 16 characters) and the room ID
- your game activity: where your helicopter is, what it fires and hits, and your score
Everyone else in the room sees your callsign and your helicopter. The server passes messages on as they arrive and holds them in memory only while you're connected. It doesn't save a history of games or messages.
The server writes a short log line when a callsign joins or leaves a room. We use those logs only to keep the server running and to fix problems, and we don't keep them longer than we need for that.
Anyone with a room's link or ID can join that room. Pick a callsign that doesn't identify you. If you don't want to connect at all, choose Play Solo, which never contacts the server.
Public rooms. Rooms you open or join from the Open rooms section of the home
page are public, and their IDs start with public-, as are the rooms of Funky
Forest's open forest. The home page lists each public room in Ghetto Bird, Sh*tBox, Clear the
Dungeon and Funky Forest with its name, how many players are in it and how long it has been open, so anyone can
join. It never shows callsigns or player names. Other rooms started inside a game aren't
listed; the home page only counts them.
Funky Forest multiplayer
Funky Forest is played online only, in rooms of up to eight cats. When you go into the forest, your browser connects to our multiplayer server, which receives and passes on to the other players in your room:
- the player name you type (up to 16 characters; if you leave it empty, your cat's name) and the room ID
- which cat you play, the hat and knapsack it wears and their colours, where it is and how it moves, and when you meow
- when you knead at the Knead Nook bakery: which board you're at, how far your dough has come and what went into it, and each loaf you put in the oven
- at the farms: when you're digging a seed in, and what you've planted in which bed and how long ago (so the others can see it growing; it's kept in your browser, and only you gather it)
- a quest you're on with others there: your group, which remnants it's found, and when you find one
- your own farm in that room: where it is, how many beds it has and what's been built on it (the others also see what you've planted on it, as on any farm)
- when you chop a tree: which tree, and that it's come down (and, to anyone who comes into the room, the trees you've felled there), and your home in that room: where it stands, how far it's built, its colour, the styles you picked for it, what you've added on to it and the furniture in it (and whether you're sitting on a piece of furniture)
- in a Starfall (the mission at the Wishing Stone): that you've started one, and which of its stars you've caught
- whether your pet is napping, when it yawns or its tummy rumbles, and what it eats from your knapsack
- when you cast a spell from a magic item: which spell, where you cast it and which way you were looking (so the others see its fireworks, rainbow, beacon and so on), and whether you're up on a magic cloud, shrunk, trailing stardust or followed by a wisp
- at a picnic: where your picnic blanket is and its colour, where you're sitting, what you've laid out on the blanket from your knapsack, what you eat there, and what you put up when you trade with another player there
- the goals you score at the football pitch, and where the ball is while you have it
The other players see your name over your cat. The server passes these messages on as they arrive and holds them in memory only while you're connected; it writes the same short join and leave log lines as for Ghetto Bird. Your journal, treats, toys and friends stay in your browser. Funky Forest rooms have voice chat, below. Funky Forest can't be played alone, so the other cats in your room always receive your IP address.
The open forest is a public room: anyone can join it, and the home page lists it (see Public rooms above). A private glade is a room only its link leads to, but anyone you give the link to, or who gets it from them, can join. Pick a name that doesn't identify you.
Clear the Dungeon co-op
Clear the Dungeon can be played alone, which never contacts our server, or together in a room of up to four. When you join a room, the server receives and passes on to the other players in it:
- the player name you type (up to 16 characters) and the room ID
- where your delver is and where it's looking, your health, which weapon you hold and when you fire, your kills and score
- what you hit, kick, open, blow up or pick up in the dungeon
The other players see your name over your delver and in the room's player list. The server passes these messages on as they arrive, holds them only while you're connected and writes the same short join and leave log lines as for Ghetto Bird. Your records stay in your browser. Rooms made in the game are known only to whoever has their link; rooms opened from the home page are public (see Public rooms above). Clear the Dungeon rooms have voice chat, below.
Voice chat
Ghetto Bird, Sh*tBox, Clear the Dungeon and Funky Forest rooms have voice chat. When you join a room, your browser asks for permission to use your microphone. If you allow it, the other players in the room hear you until you mute yourself with V, the Mute mic button or your own microphone icon in the player list. The game remembers that you muted yourself for your next room. If you don't allow the microphone, you can still listen. Voice chat stops when you leave the room. You can also test your microphone before you join: its level meter works entirely in your browser, and nothing is sent anywhere until you're in a room.
Your voice goes directly from your browser to the browsers of the other players in the room (this uses a browser feature called WebRTC). It doesn't pass through our server, and we never record or store it. Anyone in the room could record what they hear on their own device, so don't say anything you wouldn't want repeated.
To connect directly, the browsers in a room exchange their IP addresses and network details, which our multiplayer server passes on without keeping. So the other players in your room can see your IP address, even while you're muted, and it can show roughly where you are and which internet provider you use. To find a way through your router, your browser also contacts a public STUN server run by Google or Cloudflare, which sees your IP address. If two players' networks can't connect directly, their audio may go through a relay server we run. It's encrypted between the two browsers, so the relay can't listen to it. If you don't want other players to see your IP address, play solo. Funky Forest has no solo mode.
Clicking another player's speaker icon mutes them for you only. They aren't told.
Arcade chat
The home page has one chat room for everyone. When you scroll to it, your browser connects to our multiplayer server and receives the recent messages and the names of the people chatting. Reading needs no name.
To write, you pick a name of 2 to 16 characters. Your browser sends it with a random ID it made
up for the chat (aisloparcade.chatKey), so that nobody else can use your name while
you're in the chat. The ID isn't linked to anything else about you. Everyone reading the chat
sees your name, your messages and when you sent them, and sees your name in the list of who's
chatting.
The server keeps the last 60 messages in memory so that people arriving can catch up, and nothing older. It doesn't write messages to disk or to its logs, and they're gone when the server restarts. To limit how many connections and messages come from one place, it uses your IP address while you're connected and for a few seconds after, and doesn't store it. It stars out a list of slurs.
Your chat name is saved in your browser (aisloparcade.name) and is the same name
Ghetto Bird and Sh*tBox fill in when you join a room. Muting someone hides their messages in
your browser only (aisloparcade.chatMuted). Don't post anything that identifies
you or anyone else.
Hosting and file delivery
The website is hosted by Amazon Web Services (Amazon S3 and CloudFront). Like any web server, it receives your IP address, browser type, the page you asked for and the time, and it may keep these in standard access logs used for security and troubleshooting.
Some games also load code, fonts or images from other companies' networks. Your browser then contacts those companies directly, and they receive your IP address and browser details under their own privacy policies:
- cdnjs, run by Cloudflare (the Three.js 3D engine)
- Google Fonts (a font in Cat Kombat)
- placehold.co (an image in JS 3D Racer)
When you contact or support us
If you message us on X or support the Arcade through Buy Me a Coffee, we receive what you choose to send and anything those platforms share with creators, such as your name, username, email address or message. Buy Me a Coffee handles payments, so we never see your card details. We use this information only to reply to you, to arrange things you ask about (such as billboard advertising) and to thank you.
What we don't do
- We don't have user accounts and don't ask for your real name, email or phone number to play.
- We don't sell your personal information or share it for targeted advertising.
- We don't use ad networks. The billboards inside the games are fixed images that are part of the game, and they don't track you.
- We don't knowingly collect personal information from children under 13.
Legal bases (EEA and UK)
If you're in the European Economic Area or the United Kingdom, the law asks us to explain why we're allowed to use your information:
- Visit statistics: our legitimate interest in knowing which games people play and what's broken. You can object at any time by choosing Decline in the cookie banner or with Cookie settings, and we stop straight away; that doesn't affect what was collected before.
- Running the website and multiplayer and keeping them secure (hosting, file delivery and server logs): our legitimate interest in providing the games you ask to play.
- Answering messages and thanking supporters: our legitimate interest in replying to you.
Who receives information
- Service providers that run parts of the Arcade for us: Google (analytics), Amazon Web Services (website hosting) and the company that hosts our multiplayer server.
- File networks your browser contacts directly: Cloudflare (cdnjs), Google Fonts and placehold.co.
- Other players in your Ghetto Bird room, who see your callsign and helicopter, in your Funky Forest room, who see your name and your cat, and in your Clear the Dungeon room, who see your name and your delver.
- Other players in your Ghetto Bird, Sh*tBox, Clear the Dungeon or Funky Forest room, who hear you unless you mute yourself and receive your IP address for voice chat, and Google or Cloudflare, whose STUN servers your browser contacts to set it up.
- Everyone reading the home page chat, who sees your chat name and messages.
- X and Buy Me a Coffee, only if you choose to contact or support us there.
- Authorities, if the law requires us to share information.
These companies may process information in the United States and other countries, which may have different data protection rules from where you live.
Your choices
- Turn analytics off with Decline in the cookie banner, and change your answer at any time with Cookie settings at the bottom of this page or the home page.
- Block or delete cookies in your browser settings, or use a content blocker.
- Install Google's Google Analytics opt-out browser add-on.
- Clear site data for aisloparcade.com to erase saved progress and settings.
- Play Ghetto Bird in Solo mode to stay off the multiplayer server.
- Mute your microphone in a room with V or the Mute mic button, or don't allow the microphone and just listen. Play solo to keep your IP address from other players.
Every game works the same whether or not you decline analytics.
Your rights
Depending on where you live (for example the EEA, the UK or California), you may have the right to:
- ask what personal information we have about you and get a copy
- ask us to correct or delete it
- object to or restrict how we use it
- use these rights without being treated differently
Because there are no accounts, we usually can't link analytics data or server logs to a particular person. If you send a request, tell us what you'd like and anything that could help us find your information, such as your Ghetto Bird callsign and when you played. You can delete your analytics cookies and saved game data yourself at any time. If you're in the EEA or the UK, you can also complain to your local data protection authority.
Children
The Arcade is meant for players aged 13 and over. We don't knowingly collect personal information from children under 13. If you think a child under 13 has sent us personal information, contact us and we'll delete it. Other players can see multiplayer callsigns, so no one should use their real name as a callsign.
Security
The website and multiplayer connections are encrypted with HTTPS. No system is perfectly secure, but we collect very little, which limits what could ever be exposed.
Changes to this policy
We'll update this page when the Arcade changes how it handles information, and change the "Last updated" date at the top.
Contact us
For privacy questions or requests, message @aisloparcade on X. Our Terms of Service cover the rules for using the Arcade.