THE FINE PRINT

Privacy Policy

Last updated: October 9, 2026

The short version

Who we are

AI Slop Arcade (aisloparcade.com, "the Arcade", "we", "us") is a free collection of browser games. This policy explains what information the Arcade collects when you visit, what we do with it, and the choices you have. It covers the website and every game on it.

To reach us about privacy, see Contact us.

What we collect

Visit statistics (Google Analytics)

The Arcade's pages, including the games, load Google Analytics 4, a service from Google LLC, when you visit. A banner tells you so and asks whether you're happy with analytics cookies. If you choose Decline, we stop Google Analytics straight away, delete its cookies and don't load it again. If you choose Accept analytics, or don't answer yet, it stays on, and the banner keeps showing until you answer.

We remember your answer in your browser's local storage (aisloparcade.consent). A Decline stands until you change it; if you accepted, we ask again after 12 months. You can change it at any time with Cookie settings at the bottom of this page or the home page.

Unless you decline, Google Analytics records:

Google Analytics stores cookies named _ga and _ga_VRDHR4YZET in your browser so it can tell a new visit from a returning one. They last up to two years unless you delete them. When you decline, we stop Google Analytics and delete these cookies.

We only see this information as reports and totals, and we use it to learn which games people play, what's broken and what to build next. Google says Google Analytics 4 does not log or store IP addresses. Google keeps the underlying data for the retention period set in our account, which is at most 14 months. You can read how Google uses it in How Google uses information from sites that use its services.

Game progress saved in your browser

Some games save your progress in your browser's local storage. It stays on your device and is never sent to us.

GameWhat it saves
JS 3D Racer Best score and distance, stars, rank, missions and your paint job (jsRacer.save.v1)
Clear the Dungeon Your best clear time, best co-op clear time and high score (dungeon.records), and your graphics setting (dungeon.graphics)
Slop City Your city, when you choose Save (slopcity.save.v1)
Ghetto Bird Your last callsign and your dogfights setting (ghettoBird.callsign, ghettoBird.dogfights)
Funky Forest A save for each room you've played in (funkyForest.room. followed by the room's id): your journal, what you've gathered in your knapsack, the bread you've baked and which spots you've picked, what's growing on your farms, where you were, the pet you played there, the hat and knapsack it wore and their colours, the trees you've felled and the home you've built there (with its styles, add-ons and furniture, and what you've put away in it), your own farm there (where it is, its beds and what's been built on it or paid toward), your quests there (which remnants you've found, whether you've finished, and the group you're on it with), the house plans you've found there, the seeds you're carrying and the magic items you've found there (and the spell you cast last), how much energy your pet had left, how full it was and when you left (time away counts as sleep, and makes it a little hungry), and whether the music and the on-screen panels were on. A list of those rooms, with when you were last in each, so the start screen can offer to take you back (funkyForest.rooms.v1; the 30 you've been in most recently are kept). Also the hat, knapsack, colours, music setting and pet you used last, which a new room starts with (funkyForest.look.v1, funkyForest.music, funkyForest.cat), which one-time hints you've already seen (funkyForest.tips.v1), whether you've tucked the side panel away (funkyForest.hub), and, in the browser tab you're playing in only (sessionStorage, gone when you close the tab), which room that tab is in, so that reloading the page takes you straight back to it (funkyForest.here). Its start screen also fills in and saves your player name (aisloparcade.name), which the other players in your room see over your cat; see Funky Forest multiplayer
The chat and the multiplayer games Your player name (aisloparcade.name), the chat's random browser ID (aisloparcade.chatKey), the names you've muted in the chat (aisloparcade.chatMuted), the emoji you used last (aisloparcade.chatEmoji) and whether you've muted your microphone in voice chat (aisloparcade.voiceMuted). The name and the ID are sent to our server when you chat or join a room; see Arcade chat.

Clearing your browser's site data for aisloparcade.com deletes it. Private or incognito windows usually delete it when you close them.

Ghetto Bird multiplayer

When you join a room in Ghetto Bird, your browser connects to our multiplayer server. To run the game, the server receives and passes on:

Everyone else in the room sees your callsign and your helicopter. The server passes messages on as they arrive and holds them in memory only while you're connected. It doesn't save a history of games or messages.

The server writes a short log line when a callsign joins or leaves a room. We use those logs only to keep the server running and to fix problems, and we don't keep them longer than we need for that.

Anyone with a room's link or ID can join that room. Pick a callsign that doesn't identify you. If you don't want to connect at all, choose Play Solo, which never contacts the server.

Public rooms. Rooms you open or join from the Open rooms section of the home page are public, and their IDs start with public-, as are the rooms of Funky Forest's open forest. The home page lists each public room in Ghetto Bird, Sh*tBox, Clear the Dungeon and Funky Forest with its name, how many players are in it and how long it has been open, so anyone can join. It never shows callsigns or player names. Other rooms started inside a game aren't listed; the home page only counts them.

Funky Forest multiplayer

Funky Forest is played online only, in rooms of up to eight cats. When you go into the forest, your browser connects to our multiplayer server, which receives and passes on to the other players in your room:

The other players see your name over your cat. The server passes these messages on as they arrive and holds them in memory only while you're connected; it writes the same short join and leave log lines as for Ghetto Bird. Your journal, treats, toys and friends stay in your browser. Funky Forest rooms have voice chat, below. Funky Forest can't be played alone, so the other cats in your room always receive your IP address.

The open forest is a public room: anyone can join it, and the home page lists it (see Public rooms above). A private glade is a room only its link leads to, but anyone you give the link to, or who gets it from them, can join. Pick a name that doesn't identify you.

Clear the Dungeon co-op

Clear the Dungeon can be played alone, which never contacts our server, or together in a room of up to four. When you join a room, the server receives and passes on to the other players in it:

The other players see your name over your delver and in the room's player list. The server passes these messages on as they arrive, holds them only while you're connected and writes the same short join and leave log lines as for Ghetto Bird. Your records stay in your browser. Rooms made in the game are known only to whoever has their link; rooms opened from the home page are public (see Public rooms above). Clear the Dungeon rooms have voice chat, below.

Voice chat

Ghetto Bird, Sh*tBox, Clear the Dungeon and Funky Forest rooms have voice chat. When you join a room, your browser asks for permission to use your microphone. If you allow it, the other players in the room hear you until you mute yourself with V, the Mute mic button or your own microphone icon in the player list. The game remembers that you muted yourself for your next room. If you don't allow the microphone, you can still listen. Voice chat stops when you leave the room. You can also test your microphone before you join: its level meter works entirely in your browser, and nothing is sent anywhere until you're in a room.

Your voice goes directly from your browser to the browsers of the other players in the room (this uses a browser feature called WebRTC). It doesn't pass through our server, and we never record or store it. Anyone in the room could record what they hear on their own device, so don't say anything you wouldn't want repeated.

To connect directly, the browsers in a room exchange their IP addresses and network details, which our multiplayer server passes on without keeping. So the other players in your room can see your IP address, even while you're muted, and it can show roughly where you are and which internet provider you use. To find a way through your router, your browser also contacts a public STUN server run by Google or Cloudflare, which sees your IP address. If two players' networks can't connect directly, their audio may go through a relay server we run. It's encrypted between the two browsers, so the relay can't listen to it. If you don't want other players to see your IP address, play solo. Funky Forest has no solo mode.

Clicking another player's speaker icon mutes them for you only. They aren't told.

Arcade chat

The home page has one chat room for everyone. When you scroll to it, your browser connects to our multiplayer server and receives the recent messages and the names of the people chatting. Reading needs no name.

To write, you pick a name of 2 to 16 characters. Your browser sends it with a random ID it made up for the chat (aisloparcade.chatKey), so that nobody else can use your name while you're in the chat. The ID isn't linked to anything else about you. Everyone reading the chat sees your name, your messages and when you sent them, and sees your name in the list of who's chatting.

The server keeps the last 60 messages in memory so that people arriving can catch up, and nothing older. It doesn't write messages to disk or to its logs, and they're gone when the server restarts. To limit how many connections and messages come from one place, it uses your IP address while you're connected and for a few seconds after, and doesn't store it. It stars out a list of slurs.

Your chat name is saved in your browser (aisloparcade.name) and is the same name Ghetto Bird and Sh*tBox fill in when you join a room. Muting someone hides their messages in your browser only (aisloparcade.chatMuted). Don't post anything that identifies you or anyone else.

Hosting and file delivery

The website is hosted by Amazon Web Services (Amazon S3 and CloudFront). Like any web server, it receives your IP address, browser type, the page you asked for and the time, and it may keep these in standard access logs used for security and troubleshooting.

Some games also load code, fonts or images from other companies' networks. Your browser then contacts those companies directly, and they receive your IP address and browser details under their own privacy policies:

When you contact or support us

If you message us on X or support the Arcade through Buy Me a Coffee, we receive what you choose to send and anything those platforms share with creators, such as your name, username, email address or message. Buy Me a Coffee handles payments, so we never see your card details. We use this information only to reply to you, to arrange things you ask about (such as billboard advertising) and to thank you.

What we don't do

If you're in the European Economic Area or the United Kingdom, the law asks us to explain why we're allowed to use your information:

Who receives information

These companies may process information in the United States and other countries, which may have different data protection rules from where you live.

Your choices

Every game works the same whether or not you decline analytics.

Your rights

Depending on where you live (for example the EEA, the UK or California), you may have the right to:

Because there are no accounts, we usually can't link analytics data or server logs to a particular person. If you send a request, tell us what you'd like and anything that could help us find your information, such as your Ghetto Bird callsign and when you played. You can delete your analytics cookies and saved game data yourself at any time. If you're in the EEA or the UK, you can also complain to your local data protection authority.

Children

The Arcade is meant for players aged 13 and over. We don't knowingly collect personal information from children under 13. If you think a child under 13 has sent us personal information, contact us and we'll delete it. Other players can see multiplayer callsigns, so no one should use their real name as a callsign.

Security

The website and multiplayer connections are encrypted with HTTPS. No system is perfectly secure, but we collect very little, which limits what could ever be exposed.

Changes to this policy

We'll update this page when the Arcade changes how it handles information, and change the "Last updated" date at the top.

Contact us

For privacy questions or requests, message @aisloparcade on X. Our Terms of Service cover the rules for using the Arcade.